The
Problem
A need for prototyping, user testing, and flexibility
Often, clients who come to us for
help designing and building their exhibits have a
relatively fixed budget. Because of this, they sometimes
feel the need to receive fixed price bids for what
may appear, at least at the outset, to be well-defined
deliverables.
For
the sake of you the client, your visiting public,
and ourselves, we do our best to encourage an alternative
exhibit development process quite different than
that of specing and pricing an exhibit up front well
before adequate prototyping and field-testing has
been performing.
Through
many years of experience, we have found that in 99%
of the cases where a new exhibit is being developed,
repeated prototype iterations are required in order
to have the final result be the kind of fun, educational,
and long-lasting exhibit that all parties desire.
In almost all cases, early stage prototypes, particularly
when tested with real museum visitors, highlight
issues that require a significant deviation from the
original design. Because of this, fixed-price up-front
bids have numerous problems, including:
The Solution Develop
the exhibit in stages
In order to avoid
the above problems, we suggest the following four
phases.
Phase I: Brainstorm together about the exhibit goals, along
with a wide range of possible methods to achieve those
goals.
Phase II: Choose a minimum of one, and possibly as many as four, simple, quick to make, inexpensive prototypes to test in the museum environment. Agree on a not-to-exceed
figure, typically around 15% of the total exhibit
budget, to develop the prototype(s).
Deliver the prototypes
for evaluation and field-testing. Depending on the
outcome of the tests, decided either to further develop
one of the existing prototypes, or build a new Phase
II prototype taking into account what has been learned.
Phase III: Using the results of visitor testing in Phase II,
design and build a more sophisticated prototype, along
with an associated not-to-exceed figure, typically
around 45% of the total exhibit budget.
Deliver the prototype
for evaluation and field-testing. Make adjustments
to the prototype if necessary based upon evaluation.
Phase IV: Fabricate the exhibit in final form, with crisp graphics,
ruggedized parts, elegant finish work, etc. Typically
this takes 40% of the exhibit budget.
The problem with
the typical exhibit fabrication process and fixed-price
up-front bids, is that entering into such a structure
assumes (we believe quite incorrectly) that Phase
IV is all that is required, when in fact Phase IV
consumes less than half the needed effort and budget.
A Real World example
The
Museum of Science in Boston contracted us to design and
develop an interactive exhibit that allows visitors
to explore the inner workings of a computers magnetic
disk drive.
Phase I: While the museum had a general idea of what they wanted
to convey to the visitor, much initial brainstorming,
in the form of conversations and iterated written
description, was required to come up with an initial
plan.
Phase II: We designed and built (in a not-to-exceed pricing
structure) a simple hand-activated unit. This prototype
was composed of eight specially designed bi-stable
macroscopic magnetic dipoles, attached to a user-turned
disk, with a hand-switched electromagnet to set each
dipole to a 1 or 0 state.
The Museum
of Science then tested this unit for a number of weeks
in the museum, supervised by a staff member, and found
it to be very successful visitors loved it.
Phase III: Using the results of Phase II, we designed and built
a much more sophisticated microcontroller-based unit,
with a motorized disk platter, two independently addressable
rings of eight bi-stable dipoles, dual 8 bit binary
LED readouts, and more. At the beginning of this
phase, we provided a not-to-exceed cost for both this
Phase III prototype, and for taking that prototype
to final form.
Upon completion
of this prototype, both museum staff and we realized
that certain modifications were needed before visitor
testing. Those changes we made under an addition
to the budget.
After testing this Phase III prototype for a three month period, in a staff-supervised fashion, the museum of science constructed the final exhibit based upon visitor and museum staff evaluation.
An Added Benefit
You can evaluate us quickly and with low risk!
What is the worst thing about hiring
a new employee or exhibit design and fabrication firm?
The answer is, that before ever working together,
you must make a big commitment, and risk the possibility
that the results you get will be less than ideal
a fact you will often discover only after it
is too late.
With our multi-stage exhibit design and fabrication method, this problem
is completely avoided. Rather than entering into
a contract for an entire exhibit, or set of exhibits,
you can work with us completely incrementally, and
choose to continue working with us or stopping at
any time. In other words, when you work with us: